﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;

public class GameObjectStrippedDoc : DocPrimitive {

	[YamlMember(Alias = "GameObject", ApplyNamingConventions = false)]
	public GameObjectStrippedObj gos { get; set; }

}

public class GameObjectStrippedObj 
{
	[YamlMember(Alias = "m_PrefabParentObject", ApplyNamingConventions = false)]
	public Dictionary<string, string> prefabParentObject { get; set; }

	[YamlMember(Alias = "m_PrefabInternal", ApplyNamingConventions = false)]
	public Dictionary<string, uint> prefabInternal { get; set; }
}
